Wednesday 28 August 2013

Xbox One vs PS4 specifications - simple table chart comparison


Xbox One

PlayStation 4

CPU (Computer)
AMD SOC 8 Core Jaguar  x86 processor custom built
AMD SOC 8 Core Jaguar SOC x86-64 processor
GPU (Graphical Processor)
AMD Radeon 768 Shaders (peak output 1.23 TerraFlops) 853Mhz
AMD Radeon 1152 Shaders (peak output 1.84 TerraFlops)
800Mhz
Memory
8GB of  GDDR3 RAM (plus 32Mb of eSRAM as cache)
8Gb of GDDR5 RAM
Hard Disk Space
500Gb (some space used for Operating System)
500Gb (some space used for Operating System)
Connectivity
Wi-FI, Wi-Fi Direct, Ethernet,3 x  USB 3, Optical Out, HDMI input, HDMI 4K output
Wi-FI, Ethernet, 3 x USB 3, Optical Out, Bluetooth 2.1, HDMI 4K output, Mystery AUX port
Disk Type
Blu-Ray
Blu-Ray 6x CAV /DVD 8x CAV
Controller
  • 1 Controller – redesigned but similar to Xbox 360 in look with “Impuse Triggers” for better feedback
  • Batteries

  • 1 DualShock Controller – similar to PS3 in size and look but with trackpad instead of Start and Menu buttons
  • Integrated motion control
  • Light bar on top edge
  • Charged via Micro USB on console

Spec sheet

 PS4 Spec Sheet: Link
Fan mounting
Single Fan on Top of the device (TBC)
Dual Fans at the rear (TBC)
Included Game
FIFA 14
The Playroom AR game (uses light bar on controller but needs PS4 Eye camera (sold separately))
Other Features
·         Kinetic - allows voice control and games based on user movement
·         HDMI Pass Through – allows TV watching and voice control through the Xbox
·         Use any phone or tablet to control Xbox or TV using Xbox SmartGlass app
·      Can charge phone or tablet through Micro-USB ports
·      Suspend Game mode – resume where you left off – no loading time
·      Play demos before fully downloaded – PS4 downloads first level and core code first and the rest in the background
·      No power brick as PSU is internal
·      Share button on controller allows instant sharing and live streaming of current gameplay online Facebook/PSN
·      Allow others to take over your character (if you need help on a level)
·      Stream gameplay to Sony Vita if television is in use for other purposes
Price
£429 (includes Kinetic sensor/camera)
$499 USD
£349 (not including PlayStation Camera)
EUR 399
$399 USD
Size
343x80x263mm
305x53x275mm 2.8kg
Release Date
USA - 8th Nov 2013
UK – 22nd Nov 2013 (TBC)
USA – 15th Nov 2013
UK & Europe - 29th Nov 2013
Trade in Game capability
Able to sell game discs and play your downloaded games at a friend’s house when logged in to Xbox Live
Able to sell game discs and play your downloaded games when logged into the PSN Network
Games at launch only available on one platform
Halo
Minecraft: Xbox One Edition
Below
Crimson Dragon
D4
Dead Rising 3
Forza Motorsport 5
Killer Instinct
Kinect Sports Rivals
LocoCycle
Quantum Break
Project Spark
Rabbids Invasion
Ryse: Son of Rome
Sunset Overdrive
Titanfall
Zumba Party Fitness
Zoo Tycoon
Untitled Black Tusk game
Plants Vs. Zombies: Garden Warfare
Fantasia: Music Evolved
Final Fantasy XIV: A Realm Reborn
Gran Turismo
Blacklight: Retribution
Daylight
Deep Down
Don't Starve
DC Universe Online
#DriveClub
Infamous: Second Son
Killzone: Shadow Fall
Knack
Mercenary Kings
Oddworld: New n' Tasty
The Order: 1866
Outlast
PlanetSide 2
Primal Carnage: Genesis
Ray's The Dead
Transistor
War Thunder
Warframe


Measures for reducing youth unemployment in UK and the West

High youth unemployment has been exacerbated by three key trends, changing population dynamics, unsustainable fiscal policy and higher education misalignment.

From the graph below we see those in the previous generation have lived in a generational pyramid passing debt to the age group below to enable above average growth expectations for the last 40 years.




This system has now broken for those aged below 30. Growth through debt is not a solution for long term sustainable value.

Increasingly older members of society live longer and realise they have not saved enough for prolonged retirement they are in competition for jobs with the younger generation by not retiring. We can see this trend in US statistics where unemployment is falling much faster for those aged 50 and above.

These demographic factors combined with unsustainable fiscal and monetary policy have meant that capital is not passing through to a new generation of economic activity as fast as it once did. Contributing to this is an unsustainable company tax regime that benefits companies with debt by enabling loans to offset tax and transfer pricing (the practice of moving corporate profits to lower tax regimes) to lower government tax receipts forcing reductions in spending on education amongst other public services.

Lastly, the educational system has been accepted as a means to an ends not providing students with the risk taking mentality required to innovate, test and market new ideas in any industry. Learning through failure, indeed failure itself, was seemingly watered down to enable large numbers to “pass through” the system. The profound mismatch between the educational model and the more entrepreneurial job market of the 21st century is resulting in a slow down in innovation and therefore a reduction in jobs at all levels of education.

In order to reverse these trends we need to “productionise” the “value of striving” and build the case for innovation. Every business needs innovation and this needs energy, new ideas and direction. Continuous failure leads to innovation and I propose we build innovation spaces though out towns and cities in this country. These  large scale warehouses will provide workshop machinery and donated software and hardware from large scale companies to enable anyone in the population to validate their ideas and take them from concept to design and prototype construction. Building and assisting development will give young men and women confidence to develop new skills not only science and engineering but also marketing, intellectual property and branding. Life skills like mental arithmetic, prioritising, and delivering task orientated results can be learned through these schemes. Lectures from serial entrepreneurs like James Dyson have long talked about the need to generate interest in learning to succeed by prototyping. Google and Apple will welcome the adoption of their collaborative design culture and want to look for students in these centres for the next generation of talent. With NEETs costing the UK economy £56,000 each we can afford to invest government and private funds in this endeavour. Any inventions brought to market in these innovation spaces will have a portion owned by the businesses that donate as well as the government. Like all private equity funding there will be many failures but there will also some truly spectacular successes.  Take the simple example of the digital camera. The core component of cameras today, the CCD, was created by a young student given a menial side project at Kodak. Although it was not capitalised upon by the company it spawned an entire industry. We need to give people access to the tools required to turn ideas into reality. This can truly generate sustainable innovation as word spreads of success and previous inventors used their success to feed investment back into the scheme. Youtube have recently created a similar concept for movie creation. By building state of the art studios and enabling anyone to use them they are looking for the next Spielberg to capture the imagination of the world. They cannot do better than provide the canvas and the paintbrush and wait for the Picasso. It has become an all too common sight for young graduates to undertake service industry degrees, which generate little economic value. This is doing a disservice to our young men and women who should be taught that ideas executed well can give them a real sense of purpose as well as helping their country back to growth.

Although it can be argued that government has little role in shaping innovation we can see that the private sector is hoarding capital as it has been driven to reduce risk at all cost by developing an outsourcing model which only seeks to generate greater return through reduced employee costs and regulation arbitrage rather than fostering true innovation.  Very few R&D tax credits are actually used to facilitate true research and development, the HMRC definition is so broad that tax accountants have been using these tax breaks to grow profits rather than let companies invest in the future. It is only government that can endure to see the profit in long term skills growth. It can use fiscal policy to enable companies to pool their resources into innovation spaces, into real projects, that have a high chance of return with pooled risk. At the moment the retrenchment in the economy means that this money is simply going to share buy backs as companies cannot find a place to generate high returns for shareholders.

In summary a three pronged approach. Create innovation centres through government and private sector investment that can bring a sense of design and creation to the youth of today.  Use fiscal policy to force private capital to invest in ideas of the future with government taking on some of the risk and reward. Lastly, develop higher education policy that is linked to the economic needs of the country. These elements will increase the velocity of money from one generation to the next.

We are going to have to make money the old fashioned way – creating what people want.